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Helldivers 2 Automaton Guide: Origins, Tactics, and Weaknesses - DarkGlide - 24/12/2025

For Helldivers fighting on the new frontier, understanding your enemy is just as important as wielding your strategem. The Automaton Legion presents a unique and brutal challenge compared to the Terminids. Based on community observations and in-game lore, here’s a practical breakdown of who they are and what you can expect when facing them.

Where Did the Automatons Come From?In general, most players encounter the Automatons as relentless mechanical foes without considering their origins. However, the in-game lore, pieced together from transmissions and historical broadcasts, tells a specific story. The Automatons were not an accidental creation. They are the direct descendants of the Cyborg Secessionists, a faction defeated by Super Earth in the First Galactic War.

After the war, the surviving Cyborgs were imprisoned on their homeworld, Cyberstan. From there, they engineered the Automaton Legion as their successors and instruments of liberation. A key event was the launch of a mysterious ship, Vessel 00, from Cyberstan in 2180. This vessel is considered the "seed" of the Automaton forces that began attacking Super Earth territory four years later. Their stated goal, as per intercepted propaganda, is to free the original Cyborgs from their imprisonment and oppose Super Earth's ideology.

What Are Their Key Tactics and Behaviors in Missions?In practice, fighting Automatons feels distinctly different from battling bugs. Most players agree that Automaton missions often demand a more methodical, cover-based approach.
  • Ranged Focus: While Terminids charge you, Automatons will usually engage from a distance. Troopers and Devastators will lay down suppressing fire, forcing you to use terrain.
  • Heavy Armor: A common challenge is dealing with their heavily armored units like Hulks and Tanks. Teams that don't coordinate to bring anti-tank strategems (like the Recoilless Rifle or Eagle 500kg Bomb) will usually struggle on higher difficulties.
  • Fabricators: These are critical structures that spawn endless Automaton patrols. The standard player behavior is to prioritize destroying these factories as soon as possible. Letting them remain active is a sure way to get overwhelmed.
  • Patrol Density: Automaton patrols are frequent and have long sight lines. Stealth, while difficult, can be more valuable here than on Terminid planets. Triggering a patrol often leads to a chain reaction of reinforcement drops.
How Do Automaton Campaigns Typically Unfold?The Automaton front on the Galactic War map follows a pattern that veterans have come to recognize. Their attacks are usually characterized by large, coordinated pushes into specific sectors.

When the community focuses on the Terminid front, it's common to see the Automaton forces gain significant ground, capturing multiple planets rapidly. Their defensive campaigns, like the infamous defense of Malevelon Creek, often involve brutal, attrition-heavy warfare where mission success relies heavily on completing all primary and secondary objectives to contribute to the overall planetary liberation percentage.

It's worth noting that some commanders, looking to optimize their loadout for the toughest Automaton missions, might choose to buy helldivers 2 items online to acquire specific warbond weapons or armor passives that complement a ranged, anti-armor playstyle. However, success ultimately hinges on player skill and team coordination more than any single piece of gear.

What Are Their Unit Weaknesses?Knowing where to shoot is half the battle. Here’s what most experienced players aim for:
  • Troopers & Berserkers: A headshot will usually destroy them. Berserkers are melee units but are unarmored; fire liberally at their center mass.
  • Devastators: The red eye-like sensor on the left shoulder is a critical weak point. Shooting it can often bypass their frontal armor.
  • Scouts & Striders: These are light and fast. Explosives or sustained fire work well. Striders can be disabled by shooting their legs.
  • Heavy Units (Hulks, Tanks): These require heavy ordnance. For Hulks, the exposed cooling vent on the back is a classic weak spot if you can flank them. Tanks require dedicated anti-tank strategems aimed at their rear or turret ring.
Any Tips for Fighting Them Effectively?Based on common successful strategies, here are a few pointers:

  1. Bring a Balanced Team: A squad with a mix of anti-infantry, suppression, and heavy anti-tank capabilities works best. Someone should always be equipped to handle the biggest bots.
  2. Use Cover: This cannot be overstated. Move from cover to cover, and avoid long sprints across open fields where you can be easily gunned down.
  3. Control the Sky: Automaton dropships (Gunships) continuously ferry reinforcements. Using strategems like the Anti-Aircraft Emplacement or weapons like the Autocannon Sentry can help manage the flow of enemies.
  4. Listen for Audio Cues: The distinct whirring of a chainsaw (Berserker) or the heavy clanking of a Hulk provides vital auditory warnings before you see the threat.
The Automaton Legion represents a technologically advanced, strategic threat. Approaching them with the same brute-force tactics used against the Terminids will lead to a swift demise. Adapting your loadout, respecting their firepower, and working as a cohesive unit are the keys to bringing managed democracy to their metal ranks.